![]() Important: all Eevee based material transparency requires a Blend Mode to be set in Material Properties. ![]() ![]() For this to work images mapped to the linked Image Texture node should include an Alpha Channel. The simplest transparent material setup is to use Principled BSDF Alpha, the Alpha output from an Image Texture node to the the Alpha input of the primary Principled BSDF node with the materials Blend Mode set to Alpha Blend, Alpha Clip or Alpha Hashed. With this in mind the following is an overview of the different ways to create transparency for both Eevee and Cycles render engines in Blender 3.x+. The timestamp is only as accurate as the clock in the camera, and it may be completely wrong.While there are some minor updates to the interface, for Blender 3.x how transparent materials are set up and rendered hasn’t changed over previous versions. If the file has been modified from its original state, some details such as the timestamp may not fully reflect those of the original file. This file contains additional information such as Exif metadata which may have been added by the digital camera, scanner, or software program used to create or digitize it.
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