Devs can point the camera at the actor and press record. The animation is produced locally using GPU hardware, with the final animation available in minutes. The new feature set uses a 4D solver to combine video and depth data together with a MetaHuman representation of the performer. Now, MetaHuman Animator does the hard work for you in a fraction of the time-and with far less effort. Previously, it would have taken a team of experts months to faithfully recreate every nuance of the actor’s performance on a digital character. More details Actor Radivoje Bukvić delivers a monologue as a MetaHuman. You just pair MetaHuman Animator with your existing vertical stereo head-mounted camera to achieve even greater visual fidelity. If you’re new to performance capture, MetaHuman Animator is a convenient way to bring facial animation to MetaHumans based on real-world performances.Īnd if you already do performance capture, this new feature set will significantly improve your existing capture workflow, reduce time and effort, and give you more creative control. ![]() ![]() Even better, it’s simple and straightforward to achieve incredible results-anyone can do it. ![]() MetaHuman Animator has features that enable you to capture an actor’s performance using an iPhone or stereo head-mounted camera system (HMC) and apply it as high-fidelity facial animation on any MetaHuman character, without the need for manual intervention.Įvery subtle expression, look, and emotion is accurately captured and faithfully replicated on your digital human, Epic Games said.
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